Code by Field

To get a much more immediate sense of how the code might give shape to your idea, a way of access is provided here as an alternative to the logical 7-part sequence and its potential of putting designers off by the abstract reasonings behind applications, some of which might seem not at all relevant to a particular design effort.

Before proceeding to how the code addresses your field of interest, it should be understood that going straight to the result before the reasoning behind it leaves out important context – and that this can be solved by starting at the code orientation.

The 3 general groups of designers the code is intended for (along with the code’s more abstract ideas) are:

Architects, Builders, and Developers

Makers, Inventors, and Engineers

Planners, Planters, and Landscapers

Math and Physics, etc.

For a preview, what the links above ultimately direct one to is mapped below.

Orientation sections: 1 –  A Rational Accretion of Spheres; 2 – The Bode; 3 –The Geocentric Cuboda; 4 – Pattern Attributes; 5 – Indefinite Accretion of Spheres

Cube-based Abodes sections: 1 – Alternate Accretion of Spheres; 2 – Celestial Co-cubes; 3 – Celestial Co-cubes;                4 – CBA Roundedness; 5 – Solar Attributes

Rolling Transport sections: 1 – The Bodal Wheel; 2 – Asymmetric Solutions; 3 – The Transporter Template;                       4 – Elementary Rounding; 5 – Wheel Ports

Polytechnic Integration sections: 1 – Full Wheel/House Fusion; 2 – Linking Abstractions; 3 – Vector Re-orientations;      4- Universal Linking

Ground Design sections: 1 – Dueling Grids; 2 – The Bodal Prism; 3 – Cellular Landscaping; 4 – Advanced Approaches

Wheel Extrapolations sections: 1 – Wheel-based Shelter; 2 – Path; 3 – Non-rolling Transporters; 4 – Bodal Turbines;           5 – Disc Orientation

Extra-topographic Guidelines sections: 1 – Foundation Pads; 2 – Code-consistent Structures; 3 – Code Towers;                  4 – The Electrodynamic Cuboda; 5 – Wholistic Rocketry